From 014b2761aa4ea9b9a6f1b83c37674fd88d537de6 Mon Sep 17 00:00:00 2001 From: Nick Gasson Date: Mon, 17 Jan 2011 20:57:55 +0000 Subject: [PATCH] Some more tweaks to grass noise --- src/Map.cpp | 2 +- src/NoiseTexture.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Map.cpp b/src/Map.cpp index 57d27fe..0be30bd 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -650,7 +650,7 @@ void Map::build_mesh(int id, Point bot_left, Point top_right) // the meshes are built on the same frame ++frame_num; - static ITexturePtr noise = make_noise_texture(50, 512); + static ITexturePtr noise = make_noise_texture(25, 512); buf->bind(noise); const float tmul = 1.0f / float(top_right.x - bot_left.x + 1); diff --git a/src/NoiseTexture.cpp b/src/NoiseTexture.cpp index 5435620..9c6ba5b 100644 --- a/src/NoiseTexture.cpp +++ b/src/NoiseTexture.cpp @@ -64,7 +64,7 @@ NoiseTexture::NoiseTexture(int size, int res) freq *= 2.0f; } - const int ni = min(255, max(0, 180 + int(float(range) * sum))); + const int ni = min(255, max(0, 190 + int(float(range) * sum))); pixels[x + (y * res)] = ni; } } -- 2.39.2