From 07982845b962649e0cf33fe5c82a744eb7a4f810 Mon Sep 17 00:00:00 2001 From: Nick Gasson Date: Sat, 27 Feb 2010 13:24:48 +0000 Subject: [PATCH] Change control method to use up/down keys --- src/Game.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/src/Game.cpp b/src/Game.cpp index 7153530..13fb8aa 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -316,12 +316,6 @@ void Game::onKeyDown(SDLKey aKey) case SDLK_LCTRL: train->controller()->actOn(SHOVEL_COAL); break; - case SDLK_a: - train->controller()->actOn(THROTTLE_DOWN); - break; - case SDLK_s: - train->controller()->actOn(THROTTLE_UP); - break; case SDLK_PRINT: getGameWindow()->takeScreenShot(); break; @@ -332,6 +326,10 @@ void Game::onKeyDown(SDLKey aKey) alterTrackState(NEXT); break; case SDLK_UP: + train->controller()->actOn(THROTTLE_UP); + break; + case SDLK_DOWN: + train->controller()->actOn(THROTTLE_DOWN); break; case SDLK_TAB: if (cameraMode == CAMERA_FLOATING) -- 2.39.2