From ab6fd89c3715f2eef9ef5b839e2e345fb6ddc208 Mon Sep 17 00:00:00 2001 From: Nick Gasson Date: Mon, 2 Nov 2009 21:01:13 +0000 Subject: [PATCH] Re-enable game UI layout --- src/Game.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Game.cpp b/src/Game.cpp index 7dc755a..6e739b1 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -131,7 +131,7 @@ Game::Game(IMapPtr aMap) myStatsPanel->setOrigin(5, 10); - //layout = gui::makeLayout("layouts/game.xml"); + layout = gui::makeLayout("layouts/game.xml"); } Game::~Game() @@ -171,7 +171,7 @@ void Game::overlay() const { //myStatsPanel->render(); - //layout->render(); + layout->render(); const int screenH = getGameWindow()->height(); const int screenW = getGameWindow()->width(); @@ -190,8 +190,8 @@ void Game::update(IPickBufferPtr aPickBuffer, int aDelta) myThrottleMeter->setValue(train->controller()->throttle()); myBrakeLabel->setVisible(train->controller()->brakeOn()); - //layout->cast("/status_wnd/speed_label").format( - // "Speed: %.1lfmph", train->speed() * msToMPH); + layout->cast("/status_wnd/speed_label").format( + "Speed: %.1lfmph", train->speed() * msToMPH); const double pressure = train->controller()->pressure(); myPressureLabel->setText("Pressure: %.lfpsi", pressure); -- 2.39.2