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traingame.git
2009-08-26
Nick Gasson
Hack coal_mine map back to life
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2009-08-26
Nick Gasson
Store the correct ids in files
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2009-08-26
Nick Gasson
Revert "Store the correct ids in files"
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2009-08-26
Nick Gasson
Store the correct ids in files
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2009-08-26
Nick Gasson
Rotate buildings
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2009-08-23
Nick Gasson
Add new building and tweak colours again
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2009-08-23
Nick Gasson
Put lighting back to how it was
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2009-08-17
Nick Gasson
Tweak the lighting a little bit more
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2009-08-17
Nick Gasson
Fiddle with the lighting a bit
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2009-08-17
Nick Gasson
Move gui::Colour into its own file
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2009-07-26
Nick Gasson
Tidy up building dialog a bit
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2009-07-26
Nick Gasson
Saving and loading buildings
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2009-07-20
Nick Gasson
Fix some Debian compatability bugs
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2009-07-19
Nick Gasson
Get the package script to generate zips as well
v0.1
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2009-07-19
Nick Gasson
Adjustments to binary package
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2009-07-19
Nick Gasson
Prepare for 0.1 release
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2009-07-19
Nick Gasson
Use CPack for packaging
r0.1.0
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2009-07-19
Nick Gasson
Tidy up for first proper release
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2009-07-19
Nick Gasson
Render models with textures properly
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2009-07-19
Nick Gasson
Add save button to the editor
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2009-07-19
Nick Gasson
Make all existing maps into resources
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2009-07-19
Nick Gasson
Loading and editing maps in resources now works correctly
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2009-07-19
Nick Gasson
Read maps from resources
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2009-07-19
Nick Gasson
Load waggons from XML files as well
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2009-07-19
Nick Gasson
Load engines from XML file
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2009-07-19
Nick Gasson
Move everything into resources
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2009-07-13
Nick Gasson
Start on resource implementation
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2009-07-12
Nick Gasson
Move lighthouse into its own directory
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2009-07-12
Nick Gasson
Move buildings into their own directory
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2009-07-10
Nick Gasson
Add house model
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2009-07-09
Nick Gasson
Automatically make fog same colour as clear
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2009-07-09
Nick Gasson
Add FLTK model viewer
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2009-07-08
Nick Gasson
Disable the skybox
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2009-07-08
Nick Gasson
Add skybox with textures
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2009-07-08
Nick Gasson
Make the editor run in the same window as the toolbox
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2009-07-08
Nick Gasson
Only print OpenGL version info once
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2009-07-08
Nick Gasson
Merge branch 'master' into fltk
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2009-07-08
nick
Update for GCC 4.4
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2009-07-01
Nick Gasson
Remove old editor GUI
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2009-06-28
Nick Gasson
FLTK menu to choose tools
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2009-06-28
Nick Gasson
Get scrolling sorted
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2009-06-28
Nick Gasson
Get rid of OpenGLGraphics helper class
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2009-06-28
Nick Gasson
Integrate FLTK into the editor
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2009-06-27
Nick Gasson
Support basic FLTK windows and refactor code
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2009-06-21
Nick Gasson
Add panel objects and lighthouse model
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2009-06-19
Nick Gasson
Slight tweak to smoke effect
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2009-06-14
Nick Gasson
Add place buildings button
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2009-06-13
Nick Gasson
Fiddle with coal mine map
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2009-06-13
Nick Gasson
Render sleepers on points
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2009-06-13
Nick Gasson
Make waggons follow the train
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2009-06-13
Nick Gasson
Tidy up point transformation code
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2009-06-13
Nick Gasson
Control travel on points
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2009-06-13
Nick Gasson
Mechanism for making choices
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2009-06-13
Nick Gasson
Approximate the length of a Bezier curve
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2009-06-13
Nick Gasson
Correct movement along Bezier curves
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2009-06-13
Nick Gasson
Use Bezier curves for curvey bits of points
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2009-06-13
Nick Gasson
Simple implementation of Bezier curves
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2009-06-11
Nick Gasson
Sort the smoke particles again because it looks better
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2009-06-11
Nick Gasson
Merge branch 'master' into points
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2009-06-11
Nick Gasson
Use glDepthMask to avoid sorting billboards
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2009-06-11
Nick Gasson
Rename the displaced curve function
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2009-06-11
Nick Gasson
Handle segment lengths greater than curve lengths
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2009-06-11
Nick Gasson
Refactor point transforming code a bit
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2009-06-11
Nick Gasson
Turn onto curved bit of points
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2009-06-11
Nick Gasson
Points working without rotation
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2009-06-11
Nick Gasson
Refactor
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2009-06-11
Nick Gasson
X-axis points working
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2009-06-11
Nick Gasson
One curvey point correct
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2009-06-10
Nick Gasson
A first attempt at moving along the curvey bit
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2009-06-10
Nick Gasson
Use travel tokens in segmentLength
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2009-06-10
Nick Gasson
Get transformation for straight part of points working
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2009-06-08
Nick Gasson
Travelling backwards over points
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2009-06-08
Nick Gasson
Calculate the (non)displaced entry points for points
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2009-06-08
Nick Gasson
Move more things into TravelToken
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2009-06-08
Nick Gasson
Create new TravelToken type to hold track information
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2009-06-08
Nick Gasson
Points working as straight track segments
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2009-06-07
Nick Gasson
Giving up on the points for today
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2009-06-07
Nick Gasson
Saving points to XML
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2009-06-07
Nick Gasson
Transform function for points partially working
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2009-06-07
Nick Gasson
Calculate endpoints of points
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2009-06-07
Nick Gasson
Point drawing
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2009-06-07
Nick Gasson
Use vertex arrays for small meshes
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2009-06-07
Nick Gasson
Basic rendering of S-bend curves
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2009-06-07
Nick Gasson
Add Points stub class
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2009-06-07
Nick Gasson
XML loading and saving of stations
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2009-06-07
Nick Gasson
Small optimisation to station highlighting
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2009-06-07
Nick Gasson
Hide and show station highlights when approaching
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2009-06-07
Nick Gasson
Graphical status message
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2009-06-07
Nick Gasson
Iterate along track segments and print hints
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2009-06-07
Nick Gasson
Detect when we've arrived at a station
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2009-06-07
Nick Gasson
Placing of stations
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2009-06-07
Nick Gasson
Add button to place stations
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2009-06-06
Nick Gasson
Fix CMake module case-sensitivity
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2009-06-06
unknown
Fix some Visual C++ warnings
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2009-06-06
unknown
Port train game to Windows
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2009-06-06
Nick Gasson
Add platform specific hacks
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2009-06-05
Nick Gasson
Go back to using standard C++03
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2009-06-05
Nick Gasson
Store stations in map tiles
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2009-06-01
Nick Gasson
Add station stub
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2009-06-01
Nick Gasson
Use 32 bit integers in binary map data
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