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traingame.git
2012-09-02
Nick Gasson
Tidy up Map.cpp a little
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2012-09-01
Nick Gasson
Add some typedefs for common templates
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2012-05-11
Nick Gasson
Fix build with clang
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2012-03-10
Nick Gasson
Better algorithm for detecting powers of two
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2012-01-14
Nick Gasson
Merge branch 'master' of ssh://vds/home/nick/git/traingame
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2011-12-30
Nick Gasson
Avoid rendering empty VBO chunks
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2011-12-30
Nick Gasson
Build fixes
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2011-12-03
Nick Gasson
Build as C++11
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2011-08-12
Nick Gasson
Further track graph work in progress
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2011-08-12
Nick Gasson
Work in progress on track graph
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2011-07-09
Nick Gasson
Rename gen-track to spline-track in generated XML
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2011-07-09
Nick Gasson
New convenience functions for creating vectors
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2011-07-09
Nick Gasson
Add GLU library to link list
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2011-05-14
Nick Gasson
Add stub for track graph generator
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2011-05-14
Nick Gasson
Remove old CurvedTrack and SBend now replaced with...
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2011-05-14
Nick Gasson
Rename GenTrack to SplineTrack
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2011-05-14
Nick Gasson
Fix dirtying of tiles in Map::erase_tile
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2011-05-14
Nick Gasson
Remove debug output
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2011-05-14
Nick Gasson
Fix drawing straight track
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2011-05-08
Nick Gasson
Fix build with latest Boost.Filesystem
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2011-04-16
Nick Gasson
Fix build with Boost 1.42
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2011-04-10
Nick Gasson
Use Vector::length explicitly in Bezier length calculations
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2011-04-10
Nick Gasson
Give BezierCurve::uniform a better name
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2011-04-10
Nick Gasson
Some tweaks to GenTrack curve function
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2011-04-10
Nick Gasson
Add a new BezierCurve::uniform function which has linea...
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2011-02-19
Nick Gasson
Connect up diagonal track
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2011-02-19
Nick Gasson
Place diagonal track when shift held down
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2011-02-19
Nick Gasson
Fix right-angled curves in editor
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2011-02-05
Nick Gasson
Start using GenTrack in editor
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2011-02-04
Nick Gasson
Editor generates GenTrack instead of curves
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2011-01-29
Nick Gasson
Simplify the pclass model a bit
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2011-01-29
Nick Gasson
Tidy up pclass model
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2011-01-29
Nick Gasson
Finish saddle tank engine model
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2011-01-29
Nick Gasson
Start a saddle tank engine model
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2011-01-29
Nick Gasson
Switch back to -O2
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2011-01-22
Nick Gasson
Bump copyright year to 2011
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2011-01-22
Nick Gasson
Remove redundant merge_vector
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2011-01-22
Nick Gasson
Remove debug messages from make_mesh
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2011-01-22
Nick Gasson
Force -O3 on Unix GCC
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2011-01-22
Nick Gasson
Fix FPE with integer vector division
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2011-01-17
Nick Gasson
Cache noise data
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2011-01-17
Nick Gasson
Some more tweaks to grass noise
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2011-01-16
Nick Gasson
Optimise noise function
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2011-01-16
Nick Gasson
Ditch own noise implementation for Perlin one
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2011-01-16
Nick Gasson
Functioning noise texture but underlying grid is visible
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2011-01-16
Nick Gasson
Simple noise texture
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2011-01-16
Nick Gasson
Add multiple chunk support to VBOs as well
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2011-01-16
Nick Gasson
Fix mesh buffer merging with multiple chunks
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2011-01-15
Nick Gasson
Avoid having an empty "null" chunk
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2011-01-15
Nick Gasson
Move counting functions into MeshBuffer
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2011-01-15
Nick Gasson
Delete some commented code
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2011-01-15
Nick Gasson
Texture sorting mesh implementation
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2011-01-15
Nick Gasson
Simplify mesh buffer interface
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2011-01-15
Nick Gasson
Fix texture rendering
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2011-01-15
Nick Gasson
Remove display list mesh implementation
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2011-01-15
Nick Gasson
Make Index unsigned instead of size_t
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2011-01-15
Nick Gasson
Use packed vector representation
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2011-01-15
Nick Gasson
Profile several more vector operations
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2011-01-15
Nick Gasson
Add profiling script
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2011-01-15
Nick Gasson
Start trying to optimise vector code
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2010-12-21
Nick Gasson
Make functions in anonymouse namespaces static
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2010-10-20
Nick Gasson
Fix GenTrack crash
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2010-10-20
Nick Gasson
Update figure8 map with new gen track
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2010-09-19
Nick Gasson
Fix display of message area text
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2010-09-19
Nick Gasson
Improvements to power plant and coal mine models
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2010-09-12
Nick Gasson
Save each bit of scenery only once
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2010-09-12
Nick Gasson
Add coal mine model
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2010-09-05
Nick Gasson
Delete scenery that covers multiple tiles
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2010-08-22
Nick Gasson
Add Industry implementation
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2010-08-22
Nick Gasson
Fix some function names
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2010-08-22
Nick Gasson
Stub interfaces for industry and cargo
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2010-08-21
Nick Gasson
Increase clip volume overlap to remove some artefacts
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2010-08-21
Nick Gasson
Implement get_covers for GenTrack
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2010-08-21
Nick Gasson
Default game camera to floating
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2010-08-13
Nick Gasson
Fixup the power plant model
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2010-08-13
Nick Gasson
Calculate tile size of buildings
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2010-08-13
Nick Gasson
Revert to platform sections from 0.2.1
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2010-08-13
Nick Gasson
A few tweaks to platform end/middle
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2010-08-11
Nick Gasson
Remove scaling from building XML
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2010-08-11
Nick Gasson
Building models should now only be in positive xyz...
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2010-08-01
Nick Gasson
IRenderable is no longer needed
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2010-08-01
Nick Gasson
Move scenery into Anchor<T> class
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2010-08-01
Nick Gasson
New Anchor<T> template to generalise TrackNode
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2010-08-01
Nick Gasson
Avoid annoying warning caused by Boost.Optional
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2010-08-01
Nick Gasson
Scenery and track implement shared IRenderable interface
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2010-08-01
Nick Gasson
Tweaks to the power plant model
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2010-08-01
Nick Gasson
Add new power plant model
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2010-08-01
Nick Gasson
Hold down right mouse button to pan camera
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2010-07-31
Nick Gasson
Check TERM is not `dumb' before colouring output
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2010-07-31
Nick Gasson
Fix memory corruption caused by incorrect height map...
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2010-07-25
Nick Gasson
Rename get_covers2 to get_height_locked
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2010-07-25
Nick Gasson
Locked height map nodes covered by track
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2010-07-25
Nick Gasson
Rename Map::Vertex to Map::HeightMap to avoid confusion
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2010-07-25
Nick Gasson
Load SBend track as GenTrack
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2010-07-25
Nick Gasson
Going backwards on GenTrack
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2010-07-25
Nick Gasson
Cache bounding polygon in GenTrack
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2010-07-24
Nick Gasson
Load CurvedTrack as GenTrack
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2010-07-24
Nick Gasson
Save GenTrack to XML
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2010-07-24
Nick Gasson
Undo accidental changes to gen_track.xml
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2010-07-24
Nick Gasson
Algorithm to check whether point is within bounding...
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