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traingame.git
2009-06-07
Nick Gasson
Hide and show station highlights when approaching
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2009-06-07
Nick Gasson
Graphical status message
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2009-06-07
Nick Gasson
Iterate along track segments and print hints
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2009-06-07
Nick Gasson
Detect when we've arrived at a station
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2009-06-07
Nick Gasson
Placing of stations
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2009-06-07
Nick Gasson
Add button to place stations
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2009-06-06
Nick Gasson
Fix CMake module case-sensitivity
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2009-06-06
unknown
Fix some Visual C++ warnings
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2009-06-06
unknown
Port train game to Windows
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2009-06-06
Nick Gasson
Add platform specific hacks
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2009-06-05
Nick Gasson
Go back to using standard C++03
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2009-06-05
Nick Gasson
Store stations in map tiles
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2009-06-01
Nick Gasson
Add station stub
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2009-06-01
Nick Gasson
Use 32 bit integers in binary map data
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2009-06-01
Nick Gasson
Tweak the smoke effect a bit more`
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2009-05-31
Nick Gasson
Finish tuning smoke system
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2009-05-31
Nick Gasson
Tuning of smoke trail
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2009-05-31
Nick Gasson
Make the smoke colours vary a little bit
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2009-05-31
Nick Gasson
Depth sort smoke particles
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2009-05-31
Nick Gasson
Move smoke trails into Train
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2009-05-31
Nick Gasson
Rename functions to make it seem less of a hack
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2009-05-31
Nick Gasson
Render a really simple smoke trail
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2009-05-31
Nick Gasson
Add stub smoke trail implementation
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2009-05-31
Nick Gasson
Implement two types of billboard
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2009-05-31
Nick Gasson
Add standard figure 8 map
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2009-05-31
Nick Gasson
Add tool to place start location
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2009-05-31
Nick Gasson
Draw arrow for start location
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2009-05-29
Nick Gasson
Change order of gl{Vertex,Normal}Pointer
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2009-05-29
Nick Gasson
Remove some debugging messages
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2009-05-29
Nick Gasson
Merge branch 'vbo'
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2009-05-29
Nick Gasson
Complete VBO implementation
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2009-05-29
Nick Gasson
Use GLEW to get at extensions
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2009-05-28
Nick Gasson
Remove redundant DisplayListContext
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2009-05-28
Nick Gasson
Not working attempt at VBO meshes
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2009-05-24
Nick Gasson
Tidy up track rendering
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2009-05-24
Nick Gasson
Use meshes for curved rails
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2009-05-24
Nick Gasson
Remove pointless radian->deg conversion
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2009-05-24
Nick Gasson
Use floats in track drawing code
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2009-05-24
Nick Gasson
Use degrees for angles in track rendering
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2009-05-24
Nick Gasson
Rename Axis namespace to `axis' for consitency
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2009-05-24
Nick Gasson
Rename Track namespace to `track' for consitency
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2009-05-24
Nick Gasson
Remove some old track rendering code
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2009-05-24
Nick Gasson
Make straight rails a mesh as well
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2009-05-24
Nick Gasson
Make sleepers use IMesh
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2009-05-24
Nick Gasson
Vertex array IMesh implementation
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2009-05-24
Nick Gasson
Detect when raising terrain over track
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2009-05-24
Nick Gasson
Fix boundary case for map mesh rebuilding
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2009-05-24
Nick Gasson
Add level track tool
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2009-05-24
Nick Gasson
Remove old code from editor
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2009-05-24
Nick Gasson
Make buttons depress properly
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2009-05-24
Nick Gasson
Add delete tool
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2009-05-24
Nick Gasson
Smoother scrolling
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2009-05-24
Nick Gasson
Attempt mouse scrolling
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2009-05-24
Nick Gasson
Add moving average for boiler temperature
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2009-05-23
Nick Gasson
Take multiple screen shots
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2009-05-23
Nick Gasson
Tidy up side generating code a bit
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2009-05-23
Nick Gasson
Sync up sides with terrain
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2009-05-23
Nick Gasson
Draw sides around the map
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2009-05-23
Nick Gasson
Some graphics tidy ups
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2009-05-23
Nick Gasson
Change the map representation to use IMesh
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2009-05-23
Nick Gasson
Support colours in mesh
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2009-05-23
Nick Gasson
Add post rendering pass to draw water properly
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2009-05-23
Nick Gasson
First attempt at water
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2009-05-23
Nick Gasson
Don't use display lists for quad trees
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2009-05-23
Nick Gasson
Add terrain lowering ability
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2009-05-23
Nick Gasson
Delete old textures
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2009-05-23
Nick Gasson
Better terrain colours
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2009-05-23
Nick Gasson
Remove old height map code
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2009-05-23
Nick Gasson
Import and export new height map format
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2009-05-22
Nick Gasson
Fix normals at edge of map
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2009-05-21
Nick Gasson
Compute normals for vertices
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2009-05-19
Nick Gasson
Store a height map separately to the tile data
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2009-05-18
Nick Gasson
Add screen capture ability
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2009-05-18
Nick Gasson
Save and load height maps
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2009-05-17
Nick Gasson
Make fog a bit farther and the camera a bit less sensitive
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2009-05-17
Nick Gasson
Better surface normalising
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2009-05-17
Nick Gasson
Draw normals for debugging
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2009-05-17
Nick Gasson
Basic terrain editing
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2009-05-17
Nick Gasson
Connect up buttons with signals
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2009-05-17
Nick Gasson
Handle clicking on GUI components
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2009-05-17
Nick Gasson
Modify the GUI to use mixins
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2009-05-17
Nick Gasson
Switch to using experimental C++0x mode
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2009-05-17
Nick Gasson
Shift some GUI implementation into a mixin
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2009-05-17
Nick Gasson
Add raise terrain button
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2009-05-17
Nick Gasson
Display temp and pressure
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2009-05-17
Nick Gasson
Add a few more stats meters
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2009-05-17
Nick Gasson
Add method to add waggons to the train
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2009-05-17
Nick Gasson
Push train along when adding parts
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2009-05-13
Nick Gasson
Reuse identical mesh vertices
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2009-05-11
Nick Gasson
Use a display list for meshes
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2009-05-11
Nick Gasson
Merge branch 'mesh'
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2009-05-11
Nick Gasson
Tidy up model loader
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2009-05-11
Nick Gasson
Working materials in mesh
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2009-05-11
Nick Gasson
Draw meshes with normals
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2009-05-11
Nick Gasson
Render mesh without normals
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2009-05-11
Nick Gasson
Merge branch 'master' of ssh://vds/home/nick/traingame/
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2009-05-11
Nick Gasson
Fiddle with wavefront loader
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2009-05-09
Nick Gasson
Basic mesh wrapper
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2009-05-08
Nick Gasson
Fix build on some version of GCC
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2009-05-07
Nick Gasson
Add model cache
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