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traingame.git
2011-01-15
Nick Gasson
Avoid having an empty "null" chunk
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2011-01-15
Nick Gasson
Move counting functions into MeshBuffer
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2011-01-15
Nick Gasson
Delete some commented code
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2011-01-15
Nick Gasson
Texture sorting mesh implementation
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2011-01-15
Nick Gasson
Simplify mesh buffer interface
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2011-01-15
Nick Gasson
Fix texture rendering
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2011-01-15
Nick Gasson
Remove display list mesh implementation
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2011-01-15
Nick Gasson
Make Index unsigned instead of size_t
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2011-01-15
Nick Gasson
Use packed vector representation
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2011-01-15
Nick Gasson
Profile several more vector operations
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2011-01-15
Nick Gasson
Add profiling script
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2011-01-15
Nick Gasson
Start trying to optimise vector code
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2010-12-21
Nick Gasson
Make functions in anonymouse namespaces static
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2010-10-20
Nick Gasson
Fix GenTrack crash
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2010-10-20
Nick Gasson
Update figure8 map with new gen track
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2010-09-19
Nick Gasson
Fix display of message area text
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2010-09-19
Nick Gasson
Improvements to power plant and coal mine models
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2010-09-12
Nick Gasson
Save each bit of scenery only once
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2010-09-12
Nick Gasson
Add coal mine model
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2010-09-05
Nick Gasson
Delete scenery that covers multiple tiles
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2010-08-22
Nick Gasson
Add Industry implementation
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2010-08-22
Nick Gasson
Fix some function names
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2010-08-22
Nick Gasson
Stub interfaces for industry and cargo
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2010-08-21
Nick Gasson
Increase clip volume overlap to remove some artefacts
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2010-08-21
Nick Gasson
Implement get_covers for GenTrack
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2010-08-21
Nick Gasson
Default game camera to floating
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2010-08-13
Nick Gasson
Fixup the power plant model
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2010-08-13
Nick Gasson
Calculate tile size of buildings
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2010-08-13
Nick Gasson
Revert to platform sections from 0.2.1
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2010-08-13
Nick Gasson
A few tweaks to platform end/middle
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2010-08-11
Nick Gasson
Remove scaling from building XML
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2010-08-11
Nick Gasson
Building models should now only be in positive xyz...
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2010-08-01
Nick Gasson
IRenderable is no longer needed
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2010-08-01
Nick Gasson
Move scenery into Anchor<T> class
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2010-08-01
Nick Gasson
New Anchor<T> template to generalise TrackNode
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2010-08-01
Nick Gasson
Avoid annoying warning caused by Boost.Optional
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2010-08-01
Nick Gasson
Scenery and track implement shared IRenderable interface
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2010-08-01
Nick Gasson
Tweaks to the power plant model
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2010-08-01
Nick Gasson
Add new power plant model
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2010-08-01
Nick Gasson
Hold down right mouse button to pan camera
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2010-07-31
Nick Gasson
Check TERM is not `dumb' before colouring output
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2010-07-31
Nick Gasson
Fix memory corruption caused by incorrect height map...
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2010-07-25
Nick Gasson
Rename get_covers2 to get_height_locked
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2010-07-25
Nick Gasson
Locked height map nodes covered by track
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2010-07-25
Nick Gasson
Rename Map::Vertex to Map::HeightMap to avoid confusion
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2010-07-25
Nick Gasson
Load SBend track as GenTrack
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2010-07-25
Nick Gasson
Going backwards on GenTrack
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2010-07-25
Nick Gasson
Cache bounding polygon in GenTrack
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2010-07-24
Nick Gasson
Load CurvedTrack as GenTrack
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2010-07-24
Nick Gasson
Save GenTrack to XML
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2010-07-24
Nick Gasson
Undo accidental changes to gen_track.xml
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2010-07-24
Nick Gasson
Algorithm to check whether point is within bounding...
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2010-07-24
Nick Gasson
Compute bounding polygon for GenTrack segments
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2010-07-24
Nick Gasson
Change CrossoverTrack to use Point<int> to store origin
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2010-07-17
Nick Gasson
Add new get_covers2 method to return covered tile vertices
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2010-07-17
Nick Gasson
Move flat_graident_func into TrackCommon
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2010-07-06
Nick Gasson
Draw sleepers in GenTrack segments
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2010-07-06
Nick Gasson
Un-inline definitions in MapLoader
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2010-07-04
Nick Gasson
Shift cube used for frustum culling
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2010-07-04
Nick Gasson
Tidy up function naming
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2010-07-01
Nick Gasson
Rename get_average_triangle{C,_c}ount
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2010-07-01
Nick Gasson
Display render stats in game window
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2010-07-01
Nick Gasson
Render sleepers on GenTrack
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2010-06-30
Nick Gasson
Merge branch 'gen_track'
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2010-06-30
Nick Gasson
Train moving along GenTrack
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2010-06-27
Nick Gasson
Connect up diagonal GenTrack segments
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2010-06-27
Nick Gasson
Fix bug in rendering of Bezier rails
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2010-06-27
Nick Gasson
Function naming tidy up
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2010-06-27
Nick Gasson
Add new GenTrack test map
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2010-06-27
Nick Gasson
Basic rendering of new generic track
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2010-06-27
Nick Gasson
Load GenTrack segments from XML
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2010-06-27
Nick Gasson
Don't use add_definitions to set compiler flags
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2010-06-27
Nick Gasson
Merge branch 'master' into gen_track
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2010-06-27
Nick Gasson
Fix saving of maps with new schema names
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2010-06-27
Nick Gasson
Add new GenTrack track implementation
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2010-06-27
Nick Gasson
Consitent naming
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2010-06-27
Nick Gasson
Fix wonkyness of sloped track sleepers
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2010-06-27
Nick Gasson
Fix uidemo command
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2010-06-27
Nick Gasson
Use GLOB_RECURSE to find files for CMake
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2010-06-27
Nick Gasson
Change stationPart -> station-part
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2010-06-27
Nick Gasson
Use hyphens in layout schema
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2010-06-27
Nick Gasson
Modify map schema to use hyphens
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2010-06-27
Nick Gasson
Fixup Xerces callbacks
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2010-06-26
Nick Gasson
Convert camelCase identifiers to underscores
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2010-06-08
Nick Gasson
Add a few more test maps
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2010-06-08
Nick Gasson
Change version number to 0.3.0-dev
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2010-06-08
Nick Gasson
Use built-in FindFreetype module from CMake 2.8
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2010-06-06
Nick Gasson
Bump version to 0.2.1
r0.2.1
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2010-06-06
Nick Gasson
Gracefully handle crashes when writing files
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2010-06-06
Nick Gasson
Fix crash when saving map
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2010-06-06
Nick Gasson
Fix editor rendering when multi-sector track placed
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2010-06-06
Nick Gasson
Tweak demo map to remove artifact
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2010-06-06
Nick Gasson
Update QuadTree copyright
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2010-06-06
Nick Gasson
Fix render of track overlays
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2010-06-06
Nick Gasson
Re-indent Frustum.cpp
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2010-06-06
Nick Gasson
Merge branch 'static_track'
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2010-06-06
Nick Gasson
Remove some pointless regeneration of meshes
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2010-06-06
Nick Gasson
Fix adding track and scenery in the editor
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2010-06-06
Nick Gasson
Only render sea beneath sectors where it will be visible
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2010-06-06
Nick Gasson
Fix rendering of track which spans multiple sectors
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