]> git.nickg.me.uk Git - traingame.git/shortlog
traingame.git
2009-10-07 Nick GassonYet another attempt at making a GUI library
2009-10-06 Nick GassonRemove unused label
2009-10-05 Nick GassonFix include guard
2009-09-24 Nick GassonMove the new map dialog into a separate file
2009-09-24 Nick GassonMake new map dialog pop up on editor start
2009-09-23 Nick GassonStart adding a new map dialog box
2009-09-22 Nick GassonAllow rotation of buildings
2009-09-22 Nick GassonFix focus bug in editor
2009-09-22 Nick GassonMake it possible to delete buildings
2009-09-19 Nick GassonAdd config header file and copyright messages
2009-09-19 Nick GassonFix config file parsing
2009-09-19 Nick GassonBetter debugging of failed schema loads
2009-09-17 Nick GassonTinker with the colours some more
2009-09-17 Nick GassonBetter option parsing
2009-08-27 Nick GassonSave config file as XML
2009-08-27 Nick GassonSerialize config file
2009-08-27 Nick GassonAdd initial config file class
2009-08-27 Nick GassonMultiple camera modes
2009-08-27 Nick GassonBounce camera if underground
2009-08-27 Nick GassonFirst attempt at guessing land height
2009-08-26 Nick GassonAdd platform middle and end segments
2009-08-26 Nick GassonHack coal_mine map back to life
2009-08-26 Nick GassonStore the correct ids in files
2009-08-26 Nick GassonRevert "Store the correct ids in files"
2009-08-26 Nick GassonStore the correct ids in files
2009-08-26 Nick GassonRotate buildings
2009-08-23 Nick GassonAdd new building and tweak colours again
2009-08-23 Nick GassonPut lighting back to how it was
2009-08-17 Nick GassonTweak the lighting a little bit more
2009-08-17 Nick GassonFiddle with the lighting a bit
2009-08-17 Nick GassonMove gui::Colour into its own file
2009-07-26 Nick GassonTidy up building dialog a bit
2009-07-26 Nick GassonSaving and loading buildings
2009-07-20 Nick GassonFix some Debian compatability bugs
2009-07-19 Nick GassonGet the package script to generate zips as well v0.1
2009-07-19 Nick GassonAdjustments to binary package
2009-07-19 Nick GassonPrepare for 0.1 release
2009-07-19 Nick GassonUse CPack for packaging r0.1.0
2009-07-19 Nick GassonTidy up for first proper release
2009-07-19 Nick GassonRender models with textures properly
2009-07-19 Nick GassonAdd save button to the editor
2009-07-19 Nick GassonMake all existing maps into resources
2009-07-19 Nick GassonLoading and editing maps in resources now works correctly
2009-07-19 Nick GassonRead maps from resources
2009-07-19 Nick GassonLoad waggons from XML files as well
2009-07-19 Nick GassonLoad engines from XML file
2009-07-19 Nick GassonMove everything into resources
2009-07-13 Nick GassonStart on resource implementation
2009-07-12 Nick GassonMove lighthouse into its own directory
2009-07-12 Nick GassonMove buildings into their own directory
2009-07-10 Nick GassonAdd house model
2009-07-09 Nick GassonAutomatically make fog same colour as clear
2009-07-09 Nick GassonAdd FLTK model viewer
2009-07-08 Nick GassonDisable the skybox
2009-07-08 Nick GassonAdd skybox with textures
2009-07-08 Nick GassonMake the editor run in the same window as the toolbox
2009-07-08 Nick GassonOnly print OpenGL version info once
2009-07-08 Nick GassonMerge branch 'master' into fltk
2009-07-08 nickUpdate for GCC 4.4
2009-07-01 Nick GassonRemove old editor GUI
2009-06-28 Nick GassonFLTK menu to choose tools
2009-06-28 Nick GassonGet scrolling sorted
2009-06-28 Nick GassonGet rid of OpenGLGraphics helper class
2009-06-28 Nick GassonIntegrate FLTK into the editor
2009-06-27 Nick GassonSupport basic FLTK windows and refactor code
2009-06-21 Nick GassonAdd panel objects and lighthouse model
2009-06-19 Nick GassonSlight tweak to smoke effect
2009-06-14 Nick GassonAdd place buildings button
2009-06-13 Nick GassonFiddle with coal mine map
2009-06-13 Nick GassonRender sleepers on points
2009-06-13 Nick GassonMake waggons follow the train
2009-06-13 Nick GassonTidy up point transformation code
2009-06-13 Nick GassonControl travel on points
2009-06-13 Nick GassonMechanism for making choices
2009-06-13 Nick GassonApproximate the length of a Bezier curve
2009-06-13 Nick GassonCorrect movement along Bezier curves
2009-06-13 Nick GassonUse Bezier curves for curvey bits of points
2009-06-13 Nick GassonSimple implementation of Bezier curves
2009-06-11 Nick GassonSort the smoke particles again because it looks better
2009-06-11 Nick GassonMerge branch 'master' into points
2009-06-11 Nick GassonUse glDepthMask to avoid sorting billboards
2009-06-11 Nick GassonRename the displaced curve function
2009-06-11 Nick GassonHandle segment lengths greater than curve lengths
2009-06-11 Nick GassonRefactor point transforming code a bit
2009-06-11 Nick GassonTurn onto curved bit of points
2009-06-11 Nick GassonPoints working without rotation
2009-06-11 Nick GassonRefactor
2009-06-11 Nick GassonX-axis points working
2009-06-11 Nick GassonOne curvey point correct
2009-06-10 Nick GassonA first attempt at moving along the curvey bit
2009-06-10 Nick GassonUse travel tokens in segmentLength
2009-06-10 Nick GassonGet transformation for straight part of points working
2009-06-08 Nick GassonTravelling backwards over points
2009-06-08 Nick GassonCalculate the (non)displaced entry points for points
2009-06-08 Nick GassonMove more things into TravelToken
2009-06-08 Nick GassonCreate new TravelToken type to hold track information
2009-06-08 Nick GassonPoints working as straight track segments
2009-06-07 Nick GassonGiving up on the points for today
2009-06-07 Nick GassonSaving points to XML
2009-06-07 Nick GassonTransform function for points partially working
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