]> git.nickg.me.uk Git - traingame.git/shortlog
traingame.git
2009-07-19 Nick GassonUse CPack for packaging r0.1.0
2009-07-19 Nick GassonTidy up for first proper release
2009-07-19 Nick GassonRender models with textures properly
2009-07-19 Nick GassonAdd save button to the editor
2009-07-19 Nick GassonMake all existing maps into resources
2009-07-19 Nick GassonLoading and editing maps in resources now works correctly
2009-07-19 Nick GassonRead maps from resources
2009-07-19 Nick GassonLoad waggons from XML files as well
2009-07-19 Nick GassonLoad engines from XML file
2009-07-19 Nick GassonMove everything into resources
2009-07-13 Nick GassonStart on resource implementation
2009-07-12 Nick GassonMove lighthouse into its own directory
2009-07-12 Nick GassonMove buildings into their own directory
2009-07-10 Nick GassonAdd house model
2009-07-09 Nick GassonAutomatically make fog same colour as clear
2009-07-09 Nick GassonAdd FLTK model viewer
2009-07-08 Nick GassonDisable the skybox
2009-07-08 Nick GassonAdd skybox with textures
2009-07-08 Nick GassonMake the editor run in the same window as the toolbox
2009-07-08 Nick GassonOnly print OpenGL version info once
2009-07-08 Nick GassonMerge branch 'master' into fltk
2009-07-08 nickUpdate for GCC 4.4
2009-07-01 Nick GassonRemove old editor GUI
2009-06-28 Nick GassonFLTK menu to choose tools
2009-06-28 Nick GassonGet scrolling sorted
2009-06-28 Nick GassonGet rid of OpenGLGraphics helper class
2009-06-28 Nick GassonIntegrate FLTK into the editor
2009-06-27 Nick GassonSupport basic FLTK windows and refactor code
2009-06-21 Nick GassonAdd panel objects and lighthouse model
2009-06-19 Nick GassonSlight tweak to smoke effect
2009-06-14 Nick GassonAdd place buildings button
2009-06-13 Nick GassonFiddle with coal mine map
2009-06-13 Nick GassonRender sleepers on points
2009-06-13 Nick GassonMake waggons follow the train
2009-06-13 Nick GassonTidy up point transformation code
2009-06-13 Nick GassonControl travel on points
2009-06-13 Nick GassonMechanism for making choices
2009-06-13 Nick GassonApproximate the length of a Bezier curve
2009-06-13 Nick GassonCorrect movement along Bezier curves
2009-06-13 Nick GassonUse Bezier curves for curvey bits of points
2009-06-13 Nick GassonSimple implementation of Bezier curves
2009-06-11 Nick GassonSort the smoke particles again because it looks better
2009-06-11 Nick GassonMerge branch 'master' into points
2009-06-11 Nick GassonUse glDepthMask to avoid sorting billboards
2009-06-11 Nick GassonRename the displaced curve function
2009-06-11 Nick GassonHandle segment lengths greater than curve lengths
2009-06-11 Nick GassonRefactor point transforming code a bit
2009-06-11 Nick GassonTurn onto curved bit of points
2009-06-11 Nick GassonPoints working without rotation
2009-06-11 Nick GassonRefactor
2009-06-11 Nick GassonX-axis points working
2009-06-11 Nick GassonOne curvey point correct
2009-06-10 Nick GassonA first attempt at moving along the curvey bit
2009-06-10 Nick GassonUse travel tokens in segmentLength
2009-06-10 Nick GassonGet transformation for straight part of points working
2009-06-08 Nick GassonTravelling backwards over points
2009-06-08 Nick GassonCalculate the (non)displaced entry points for points
2009-06-08 Nick GassonMove more things into TravelToken
2009-06-08 Nick GassonCreate new TravelToken type to hold track information
2009-06-08 Nick GassonPoints working as straight track segments
2009-06-07 Nick GassonGiving up on the points for today
2009-06-07 Nick GassonSaving points to XML
2009-06-07 Nick GassonTransform function for points partially working
2009-06-07 Nick GassonCalculate endpoints of points
2009-06-07 Nick GassonPoint drawing
2009-06-07 Nick GassonUse vertex arrays for small meshes
2009-06-07 Nick GassonBasic rendering of S-bend curves
2009-06-07 Nick GassonAdd Points stub class
2009-06-07 Nick GassonXML loading and saving of stations
2009-06-07 Nick GassonSmall optimisation to station highlighting
2009-06-07 Nick GassonHide and show station highlights when approaching
2009-06-07 Nick GassonGraphical status message
2009-06-07 Nick GassonIterate along track segments and print hints
2009-06-07 Nick GassonDetect when we've arrived at a station
2009-06-07 Nick GassonPlacing of stations
2009-06-07 Nick GassonAdd button to place stations
2009-06-06 Nick GassonFix CMake module case-sensitivity
2009-06-06 unknownFix some Visual C++ warnings
2009-06-06 unknownPort train game to Windows
2009-06-06 Nick GassonAdd platform specific hacks
2009-06-05 Nick GassonGo back to using standard C++03
2009-06-05 Nick GassonStore stations in map tiles
2009-06-01 Nick GassonAdd station stub
2009-06-01 Nick GassonUse 32 bit integers in binary map data
2009-06-01 Nick GassonTweak the smoke effect a bit more`
2009-05-31 Nick GassonFinish tuning smoke system
2009-05-31 Nick GassonTuning of smoke trail
2009-05-31 Nick GassonMake the smoke colours vary a little bit
2009-05-31 Nick GassonDepth sort smoke particles
2009-05-31 Nick GassonMove smoke trails into Train
2009-05-31 Nick GassonRename functions to make it seem less of a hack
2009-05-31 Nick GassonRender a really simple smoke trail
2009-05-31 Nick GassonAdd stub smoke trail implementation
2009-05-31 Nick GassonImplement two types of billboard
2009-05-31 Nick GassonAdd standard figure 8 map
2009-05-31 Nick GassonAdd tool to place start location
2009-05-31 Nick GassonDraw arrow for start location
2009-05-29 Nick GassonChange order of gl{Vertex,Normal}Pointer
2009-05-29 Nick GassonRemove some debugging messages
2009-05-29 Nick GassonMerge branch 'vbo'
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