]> git.nickg.me.uk Git - traingame.git/shortlog
traingame.git
2010-06-06 Nick GassonBump version to 0.2.1 r0.2.1
2010-06-06 Nick GassonGracefully handle crashes when writing files
2010-06-06 Nick GassonFix crash when saving map
2010-06-06 Nick GassonFix editor rendering when multi-sector track placed
2010-06-06 Nick GassonTweak demo map to remove artifact
2010-06-06 Nick GassonUpdate QuadTree copyright
2010-06-06 Nick GassonFix render of track overlays
2010-06-06 Nick GassonRe-indent Frustum.cpp
2010-06-06 Nick GassonMerge branch 'static_track'
2010-06-06 Nick GassonRemove some pointless regeneration of meshes
2010-06-06 Nick GassonFix adding track and scenery in the editor
2010-06-06 Nick GassonOnly render sea beneath sectors where it will be visible
2010-06-06 Nick GassonFix rendering of track which spans multiple sectors
2010-06-06 Nick GassonRemove debugging lines
2010-06-06 Nick GassonMove clipping code into a separate class
2010-06-06 Nick GassonBasic clipping of each rendered sector
2010-06-06 Nick GassonAdd method to find quad tree leaf size
2010-06-06 Nick GassonRemove scenery rending from Map::renderSector
2010-06-05 Nick GassonTidy up TrackCommon.cpp
2010-06-05 Nick GassonRender S-bends as static meshes
2010-06-05 Nick GassonGenerate curved track in static mesh
2010-06-05 Nick GassonRemove delay between frames
2010-05-31 Nick GassonMerge branch 'master' of ssh://vds/home/nick/git/traingame
2010-05-31 Nick GassonFix invalid vertex sharing with different colours
2010-05-30 Nick GassonUpdate SlopeTrack for the new track rendering system
2010-05-30 Nick GassonRemove some of the old explicit track rendering code
2010-05-30 Nick GassonNew static-mesh rendering for points
2010-05-30 Nick GassonStart making track part of the static scenery
2010-05-30 Nick GassonSupport rotating objects when mesh buffers are merged
2010-05-30 Nick GassonMerge scenery into map quad mesh buffers
2010-05-30 Nick GassonDelay compiling mesh buffers until first use
2010-05-30 Nick GassonRegenerate house2 model with hard edges
2010-05-30 Nick GassonLoad models into a single mesh
2010-05-30 Nick GassonUse VBO colours rather than materials
2010-05-19 Nick GassonTweak threshold for merging mesh vertices
2010-05-19 Nick GassonDisplay triangle count in window title
2010-05-18 Nick GassonRemove redundant calls to glEnable
2010-05-18 Nick GassonTweak fog start distance
2010-05-18 Nick GassonAlways use VBOs when available
2010-04-18 Nick GassonMinor tweaks to buildings r0.2.0
2010-04-18 Nick GassonAllow scaling buildings
2010-04-18 Nick GassonNew demo map
2010-04-18 Nick GassonAdd GCC 4.5 STL profiling option
2010-03-28 Nick GassonAdd demo map
2010-03-28 Nick GassonAlways transform to correct height on points
2010-03-28 Nick GassonHide station window for the time being
2010-03-28 Nick GassonAdjust fog for large view distances
2010-03-28 Nick GassonFix rendering of crossover track
2010-03-28 Nick GassonMake fog stretch for far clip plane
2010-03-28 Nick GassonBump version
2010-03-28 Nick GassonRemove debug messages
2010-03-28 Nick GassonRemove follow queue code
2010-03-28 Nick GassonMake trucks pull the train down hill
2010-03-28 Nick GassonFix braking and stopping (again)
2010-03-28 Nick GassonFix resistance equation
2010-03-28 Nick GassonCache meshes for S-bends
2010-03-28 Nick GassonOnly do track transforms in one place
2010-03-28 Nick GassonRender curved rails within tile bounds
2010-03-28 Nick GassonCorrect placement of S-bend sleepers
2010-03-27 Nick GassonCompute offsets of Bezier curves to keep rails at const...
2010-03-27 Nick GassonRender sleepers in S-bend track
2010-03-27 Nick GassonCompute tiles covered by S-bends
2010-03-27 Nick GassonAdd transform function for S-bends
2010-03-27 Nick GassonSave and load S-bends
2010-03-27 Nick GassonCorrect rendering of S-bends
2010-03-21 Nick GassonBasic rendering of S-bends
2010-03-21 Nick GassonGet the editor to generate S-bends
2010-03-21 Nick GassonAdd stub class for S-bend track
2010-03-21 Nick GassonOptimise calls to Font::text_width
2010-03-21 Nick GassonRemove the `resetMarks` function to improve performance
2010-03-21 Nick GassonAdd a hill to the goods demo map
2010-03-21 Nick GassonAllow erasing stations
2010-03-21 Nick GassonAdd `reverse' status label
2010-03-21 Nick GassonFix stopping at stations
2010-03-21 Nick GassonDisplay speed as an absolute value
2010-03-21 Nick GassonMake trees a bit smaller
2010-03-20 Nick GassonSeperate trucks a bit
2010-03-20 Nick GassonFix bug in SlopeTrack gradient calculation
2010-03-20 Nick GassonFix gradient calculations
2010-03-20 Nick GassonTweak the lighting model a tiny bit
2010-03-20 Nick GassonAdd smoothing tool
2010-03-16 Nick GassonMake IRollingStock::length return a float
2010-03-16 Nick GassonTidy up some float/double conversion warnings
2010-03-16 Nick GassonMerge branch 'master' of ssh://vds/home/nick/git/traingame
2010-03-15 Nick GassonFix regression in Points::transform
2010-03-06 Nick GassonCompute effect of gravity correctly
2010-03-06 Nick GassonRemove redundant glob from CMakeLists
2010-03-06 Nick GassonFirst attempt at uphill/downhill physics
2010-03-05 Nick GassonAdd the uphill test map
2010-03-05 Nick GassonRemove some debugging output
2010-03-05 Nick GassonDraw sleepers on sloped track
2010-03-05 Nick GassonPut the trucks back in
2010-03-05 Nick GassonFix axis passed to new track
2010-03-04 Nick GassonGenerate smoother slopes at the expense of more Straigh...
2010-03-04 Nick GassonSlopes working properly
2010-03-04 Nick GassonAdjust precision of floating point output
2010-03-04 Nick GassonStart debugging slope join problems
2010-03-04 Nick GassonBasic rotating up and down
2010-03-04 Nick GassonMake going up and down work in all cases
2010-03-03 Nick GassonBit more progress on getting train to go up and down
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