]> git.nickg.me.uk Git - traingame.git/shortlog
traingame.git
2009-06-13 Nick GassonMechanism for making choices
2009-06-13 Nick GassonApproximate the length of a Bezier curve
2009-06-13 Nick GassonCorrect movement along Bezier curves
2009-06-13 Nick GassonUse Bezier curves for curvey bits of points
2009-06-13 Nick GassonSimple implementation of Bezier curves
2009-06-11 Nick GassonSort the smoke particles again because it looks better
2009-06-11 Nick GassonMerge branch 'master' into points
2009-06-11 Nick GassonUse glDepthMask to avoid sorting billboards
2009-06-11 Nick GassonRename the displaced curve function
2009-06-11 Nick GassonHandle segment lengths greater than curve lengths
2009-06-11 Nick GassonRefactor point transforming code a bit
2009-06-11 Nick GassonTurn onto curved bit of points
2009-06-11 Nick GassonPoints working without rotation
2009-06-11 Nick GassonRefactor
2009-06-11 Nick GassonX-axis points working
2009-06-11 Nick GassonOne curvey point correct
2009-06-10 Nick GassonA first attempt at moving along the curvey bit
2009-06-10 Nick GassonUse travel tokens in segmentLength
2009-06-10 Nick GassonGet transformation for straight part of points working
2009-06-08 Nick GassonTravelling backwards over points
2009-06-08 Nick GassonCalculate the (non)displaced entry points for points
2009-06-08 Nick GassonMove more things into TravelToken
2009-06-08 Nick GassonCreate new TravelToken type to hold track information
2009-06-08 Nick GassonPoints working as straight track segments
2009-06-07 Nick GassonGiving up on the points for today
2009-06-07 Nick GassonSaving points to XML
2009-06-07 Nick GassonTransform function for points partially working
2009-06-07 Nick GassonCalculate endpoints of points
2009-06-07 Nick GassonPoint drawing
2009-06-07 Nick GassonUse vertex arrays for small meshes
2009-06-07 Nick GassonBasic rendering of S-bend curves
2009-06-07 Nick GassonAdd Points stub class
2009-06-07 Nick GassonXML loading and saving of stations
2009-06-07 Nick GassonSmall optimisation to station highlighting
2009-06-07 Nick GassonHide and show station highlights when approaching
2009-06-07 Nick GassonGraphical status message
2009-06-07 Nick GassonIterate along track segments and print hints
2009-06-07 Nick GassonDetect when we've arrived at a station
2009-06-07 Nick GassonPlacing of stations
2009-06-07 Nick GassonAdd button to place stations
2009-06-06 Nick GassonFix CMake module case-sensitivity
2009-06-06 unknownFix some Visual C++ warnings
2009-06-06 unknownPort train game to Windows
2009-06-06 Nick GassonAdd platform specific hacks
2009-06-05 Nick GassonGo back to using standard C++03
2009-06-05 Nick GassonStore stations in map tiles
2009-06-01 Nick GassonAdd station stub
2009-06-01 Nick GassonUse 32 bit integers in binary map data
2009-06-01 Nick GassonTweak the smoke effect a bit more`
2009-05-31 Nick GassonFinish tuning smoke system
2009-05-31 Nick GassonTuning of smoke trail
2009-05-31 Nick GassonMake the smoke colours vary a little bit
2009-05-31 Nick GassonDepth sort smoke particles
2009-05-31 Nick GassonMove smoke trails into Train
2009-05-31 Nick GassonRename functions to make it seem less of a hack
2009-05-31 Nick GassonRender a really simple smoke trail
2009-05-31 Nick GassonAdd stub smoke trail implementation
2009-05-31 Nick GassonImplement two types of billboard
2009-05-31 Nick GassonAdd standard figure 8 map
2009-05-31 Nick GassonAdd tool to place start location
2009-05-31 Nick GassonDraw arrow for start location
2009-05-29 Nick GassonChange order of gl{Vertex,Normal}Pointer
2009-05-29 Nick GassonRemove some debugging messages
2009-05-29 Nick GassonMerge branch 'vbo'
2009-05-29 Nick GassonComplete VBO implementation
2009-05-29 Nick GassonUse GLEW to get at extensions
2009-05-28 Nick GassonRemove redundant DisplayListContext
2009-05-28 Nick GassonNot working attempt at VBO meshes
2009-05-24 Nick GassonTidy up track rendering
2009-05-24 Nick GassonUse meshes for curved rails
2009-05-24 Nick GassonRemove pointless radian->deg conversion
2009-05-24 Nick GassonUse floats in track drawing code
2009-05-24 Nick GassonUse degrees for angles in track rendering
2009-05-24 Nick GassonRename Axis namespace to `axis' for consitency
2009-05-24 Nick GassonRename Track namespace to `track' for consitency
2009-05-24 Nick GassonRemove some old track rendering code
2009-05-24 Nick GassonMake straight rails a mesh as well
2009-05-24 Nick GassonMake sleepers use IMesh
2009-05-24 Nick GassonVertex array IMesh implementation
2009-05-24 Nick GassonDetect when raising terrain over track
2009-05-24 Nick GassonFix boundary case for map mesh rebuilding
2009-05-24 Nick GassonAdd level track tool
2009-05-24 Nick GassonRemove old code from editor
2009-05-24 Nick GassonMake buttons depress properly
2009-05-24 Nick GassonAdd delete tool
2009-05-24 Nick GassonSmoother scrolling
2009-05-24 Nick GassonAttempt mouse scrolling
2009-05-24 Nick GassonAdd moving average for boiler temperature
2009-05-23 Nick GassonTake multiple screen shots
2009-05-23 Nick GassonTidy up side generating code a bit
2009-05-23 Nick GassonSync up sides with terrain
2009-05-23 Nick GassonDraw sides around the map
2009-05-23 Nick GassonSome graphics tidy ups
2009-05-23 Nick GassonChange the map representation to use IMesh
2009-05-23 Nick GassonSupport colours in mesh
2009-05-23 Nick GassonAdd post rendering pass to draw water properly
2009-05-23 Nick GassonFirst attempt at water
2009-05-23 Nick GassonDon't use display lists for quad trees
2009-05-23 Nick GassonAdd terrain lowering ability
2009-05-23 Nick GassonDelete old textures
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