]> Nick Gasson's Git Repositories - traingame.git/history - include
Some changes to get it to build
[traingame.git] / include /
2012-09-08 Nick GassonRename tank engine model
2012-09-05 Nick GassonAdd some more OpenGL helpers
2012-09-01 Nick GassonAdd some typedefs for common templates
2012-05-11 Nick GassonFix build with clang
2012-01-14 Nick GassonMerge branch 'master' of ssh://vds/home/nick/git/traingame
2011-12-03 Nick GassonBuild as C++11
2011-08-12 Nick GassonWork in progress on track graph
2011-07-09 Nick GassonNew convenience functions for creating vectors
2011-05-14 Nick GassonAdd stub for track graph generator
2011-05-14 Nick GassonRemove old CurvedTrack and SBend now replaced with...
2011-05-14 Nick GassonRename GenTrack to SplineTrack
2011-04-10 Nick GassonUse Vector::length explicitly in Bezier length calculations
2011-04-10 Nick GassonGive BezierCurve::uniform a better name
2011-04-10 Nick GassonSome tweaks to GenTrack curve function
2011-04-10 Nick GassonAdd a new BezierCurve::uniform function which has linea...
2011-02-19 Nick GassonConnect up diagonal track
2011-01-22 Nick GassonFix FPE with integer vector division
2011-01-17 Nick GassonCache noise data
2011-01-16 Nick GassonFunctioning noise texture but underlying grid is visible
2011-01-16 Nick GassonSimple noise texture
2011-01-15 Nick GassonDelete some commented code
2011-01-15 Nick GassonSimplify mesh buffer interface
2011-01-15 Nick GassonFix texture rendering
2011-01-15 Nick GassonMake Index unsigned instead of size_t
2011-01-15 Nick GassonUse packed vector representation
2011-01-15 Nick GassonAdd profiling script
2011-01-15 Nick GassonStart trying to optimise vector code
2010-08-22 Nick GassonAdd Industry implementation
2010-08-22 Nick GassonFix some function names
2010-08-22 Nick GassonStub interfaces for industry and cargo
2010-08-13 Nick GassonCalculate tile size of buildings
2010-08-11 Nick GassonBuilding models should now only be in positive xyz...
2010-08-01 Nick GassonIRenderable is no longer needed
2010-08-01 Nick GassonScenery and track implement shared IRenderable interface
2010-07-25 Nick GassonRename get_covers2 to get_height_locked
2010-07-24 Nick GassonAlgorithm to check whether point is within bounding...
2010-07-24 Nick GassonChange CrossoverTrack to use Point<int> to store origin
2010-07-17 Nick GassonAdd new get_covers2 method to return covered tile vertices
2010-07-17 Nick GassonMove flat_graident_func into TrackCommon
2010-07-04 Nick GassonShift cube used for frustum culling
2010-07-04 Nick GassonTidy up function naming
2010-07-01 Nick GassonRename get_average_triangle{C,_c}ount
2010-07-01 Nick GassonDisplay render stats in game window
2010-06-30 Nick GassonMerge branch 'gen_track'
2010-06-30 Nick GassonTrain moving along GenTrack
2010-06-27 Nick GassonFunction naming tidy up
2010-06-27 Nick GassonBasic rendering of new generic track
2010-06-27 Nick GassonMerge branch 'master' into gen_track
2010-06-27 Nick GassonAdd new GenTrack track implementation
2010-06-27 Nick GassonConsitent naming
2010-06-27 Nick GassonFixup Xerces callbacks
2010-06-26 Nick GassonConvert camelCase identifiers to underscores
2010-06-06 Nick GassonGracefully handle crashes when writing files
2010-06-06 Nick GassonMerge branch 'static_track'
2010-06-06 Nick GassonRemove some pointless regeneration of meshes
2010-06-06 Nick GassonMove clipping code into a separate class
2010-06-06 Nick GassonAdd method to find quad tree leaf size
2010-06-05 Nick GassonTidy up TrackCommon.cpp
2010-06-05 Nick GassonGenerate curved track in static mesh
2010-05-31 Nick GassonMerge branch 'master' of ssh://vds/home/nick/git/traingame
2010-05-30 Nick GassonNew static-mesh rendering for points
2010-05-30 Nick GassonStart making track part of the static scenery
2010-05-30 Nick GassonSupport rotating objects when mesh buffers are merged
2010-05-30 Nick GassonMerge scenery into map quad mesh buffers
2010-05-30 Nick GassonDelay compiling mesh buffers until first use
2010-05-19 Nick GassonDisplay triangle count in window title
2010-03-28 Nick GassonMake trucks pull the train down hill
2010-03-28 Nick GassonCorrect placement of S-bend sleepers
2010-03-27 Nick GassonCompute offsets of Bezier curves to keep rails at const...
2010-03-27 Nick GassonCorrect rendering of S-bends
2010-03-21 Nick GassonAdd stub class for S-bend track
2010-03-21 Nick GassonOptimise calls to Font::text_width
2010-03-21 Nick GassonAdd `reverse' status label
2010-03-20 Nick GassonAdd smoothing tool
2010-03-16 Nick GassonMake IRollingStock::length return a float
2010-03-16 Nick GassonTidy up some float/double conversion warnings
2010-03-16 Nick GassonMerge branch 'master' of ssh://vds/home/nick/git/traingame
2010-03-06 Nick GassonFirst attempt at uphill/downhill physics
2010-03-02 Nick GassonStart getting the train to go uphill
2010-03-02 Nick GassonMerge branch 'master' into slope_track
2010-02-28 Nick GassonMerge branch 'master' into slope_track
2010-02-28 Nick GassonMerge branch 'master' into slope_track
2010-02-28 Nick GassonRemove SEGV workaround: this isn't the problem
2010-02-28 Nick GassonLoad sloped track from XML
2010-02-28 Nick GassonMake SlopeTrack work like a proper track segment
2010-02-28 Nick GassonGenerate sloped track
2010-02-28 Nick GassonAdd stub SlopeTrack class
2010-02-28 Nick GassonOnly allow track to be placed on level ground
2010-02-28 Nick GassonPrevent planting of trees over track or other scenery
2010-02-27 Nick GassonHaving both placeBuilding and addScenery is pointless
2010-02-27 Nick GassonAdd support for non-square maps
2010-02-27 Nick GassonMake scenery picker generic
2010-02-27 Nick GassonRename BuildingPicker to SceneryPicker
2010-02-27 Nick GassonMake buildings implement IScenery and remove IBuilding
2010-02-27 Nick GassonHave Building track its own location
2010-02-27 Nick GassonDisallow raising terrain over track
2010-02-27 Nick GassonStop including all of SDL with IScreen.hpp
2010-02-26 Nick GassonUse Colour struct rather than HighlightColour everywhere
2010-02-26 Nick GassonFix graphical artefacts in highlighted tiles
2010-02-25 Nick GassonTidy up the Building class to be more like Tree
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