]> git.nickg.me.uk Git - traingame.git/shortlog
traingame.git
2010-07-25 Nick GassonCache bounding polygon in GenTrack
2010-07-24 Nick GassonLoad CurvedTrack as GenTrack
2010-07-24 Nick GassonSave GenTrack to XML
2010-07-24 Nick GassonUndo accidental changes to gen_track.xml
2010-07-24 Nick GassonAlgorithm to check whether point is within bounding...
2010-07-24 Nick GassonCompute bounding polygon for GenTrack segments
2010-07-24 Nick GassonChange CrossoverTrack to use Point<int> to store origin
2010-07-17 Nick GassonAdd new get_covers2 method to return covered tile vertices
2010-07-17 Nick GassonMove flat_graident_func into TrackCommon
2010-07-06 Nick GassonDraw sleepers in GenTrack segments
2010-07-06 Nick GassonUn-inline definitions in MapLoader
2010-07-04 Nick GassonShift cube used for frustum culling
2010-07-04 Nick GassonTidy up function naming
2010-07-01 Nick GassonRename get_average_triangle{C,_c}ount
2010-07-01 Nick GassonDisplay render stats in game window
2010-07-01 Nick GassonRender sleepers on GenTrack
2010-06-30 Nick GassonMerge branch 'gen_track'
2010-06-30 Nick GassonTrain moving along GenTrack
2010-06-27 Nick GassonConnect up diagonal GenTrack segments
2010-06-27 Nick GassonFix bug in rendering of Bezier rails
2010-06-27 Nick GassonFunction naming tidy up
2010-06-27 Nick GassonAdd new GenTrack test map
2010-06-27 Nick GassonBasic rendering of new generic track
2010-06-27 Nick GassonLoad GenTrack segments from XML
2010-06-27 Nick GassonDon't use add_definitions to set compiler flags
2010-06-27 Nick GassonMerge branch 'master' into gen_track
2010-06-27 Nick GassonFix saving of maps with new schema names
2010-06-27 Nick GassonAdd new GenTrack track implementation
2010-06-27 Nick GassonConsitent naming
2010-06-27 Nick GassonFix wonkyness of sloped track sleepers
2010-06-27 Nick GassonFix uidemo command
2010-06-27 Nick GassonUse GLOB_RECURSE to find files for CMake
2010-06-27 Nick GassonChange stationPart -> station-part
2010-06-27 Nick GassonUse hyphens in layout schema
2010-06-27 Nick GassonModify map schema to use hyphens
2010-06-27 Nick GassonFixup Xerces callbacks
2010-06-26 Nick GassonConvert camelCase identifiers to underscores
2010-06-08 Nick GassonAdd a few more test maps
2010-06-08 Nick GassonChange version number to 0.3.0-dev
2010-06-08 Nick GassonUse built-in FindFreetype module from CMake 2.8
2010-06-06 Nick GassonBump version to 0.2.1 r0.2.1
2010-06-06 Nick GassonGracefully handle crashes when writing files
2010-06-06 Nick GassonFix crash when saving map
2010-06-06 Nick GassonFix editor rendering when multi-sector track placed
2010-06-06 Nick GassonTweak demo map to remove artifact
2010-06-06 Nick GassonUpdate QuadTree copyright
2010-06-06 Nick GassonFix render of track overlays
2010-06-06 Nick GassonRe-indent Frustum.cpp
2010-06-06 Nick GassonMerge branch 'static_track'
2010-06-06 Nick GassonRemove some pointless regeneration of meshes
2010-06-06 Nick GassonFix adding track and scenery in the editor
2010-06-06 Nick GassonOnly render sea beneath sectors where it will be visible
2010-06-06 Nick GassonFix rendering of track which spans multiple sectors
2010-06-06 Nick GassonRemove debugging lines
2010-06-06 Nick GassonMove clipping code into a separate class
2010-06-06 Nick GassonBasic clipping of each rendered sector
2010-06-06 Nick GassonAdd method to find quad tree leaf size
2010-06-06 Nick GassonRemove scenery rending from Map::renderSector
2010-06-05 Nick GassonTidy up TrackCommon.cpp
2010-06-05 Nick GassonRender S-bends as static meshes
2010-06-05 Nick GassonGenerate curved track in static mesh
2010-06-05 Nick GassonRemove delay between frames
2010-05-31 Nick GassonMerge branch 'master' of ssh://vds/home/nick/git/traingame
2010-05-31 Nick GassonFix invalid vertex sharing with different colours
2010-05-30 Nick GassonUpdate SlopeTrack for the new track rendering system
2010-05-30 Nick GassonRemove some of the old explicit track rendering code
2010-05-30 Nick GassonNew static-mesh rendering for points
2010-05-30 Nick GassonStart making track part of the static scenery
2010-05-30 Nick GassonSupport rotating objects when mesh buffers are merged
2010-05-30 Nick GassonMerge scenery into map quad mesh buffers
2010-05-30 Nick GassonDelay compiling mesh buffers until first use
2010-05-30 Nick GassonRegenerate house2 model with hard edges
2010-05-30 Nick GassonLoad models into a single mesh
2010-05-30 Nick GassonUse VBO colours rather than materials
2010-05-19 Nick GassonTweak threshold for merging mesh vertices
2010-05-19 Nick GassonDisplay triangle count in window title
2010-05-18 Nick GassonRemove redundant calls to glEnable
2010-05-18 Nick GassonTweak fog start distance
2010-05-18 Nick GassonAlways use VBOs when available
2010-04-18 Nick GassonMinor tweaks to buildings r0.2.0
2010-04-18 Nick GassonAllow scaling buildings
2010-04-18 Nick GassonNew demo map
2010-04-18 Nick GassonAdd GCC 4.5 STL profiling option
2010-03-28 Nick GassonAdd demo map
2010-03-28 Nick GassonAlways transform to correct height on points
2010-03-28 Nick GassonHide station window for the time being
2010-03-28 Nick GassonAdjust fog for large view distances
2010-03-28 Nick GassonFix rendering of crossover track
2010-03-28 Nick GassonMake fog stretch for far clip plane
2010-03-28 Nick GassonBump version
2010-03-28 Nick GassonRemove debug messages
2010-03-28 Nick GassonRemove follow queue code
2010-03-28 Nick GassonMake trucks pull the train down hill
2010-03-28 Nick GassonFix braking and stopping (again)
2010-03-28 Nick GassonFix resistance equation
2010-03-28 Nick GassonCache meshes for S-bends
2010-03-28 Nick GassonOnly do track transforms in one place
2010-03-28 Nick GassonRender curved rails within tile bounds
2010-03-28 Nick GassonCorrect placement of S-bend sleepers
2010-03-27 Nick GassonCompute offsets of Bezier curves to keep rails at const...
next